21st November 2024

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Do Musicians Need to Know About Sound?

Do Musicians Need to Know About Sound?

Andrea Arenas

Music and Sound: Part 1

Modern and changing times have pushed people to learn and use technology more and more, especially musicians. But particularly during the pandemic, many musicians have had the need to record themselves, edit and mix their own music. Does this mean now that they have to master a new career as sound engineers too besides being musicians?

I would say yes, but only if it is their true interest. Diving into a sound career implies a lot of technical terms to learn, gear to buy, and aptitudes to have. So, I would say no, if you are not much of a technophile and you don’t want to consume your instrument study time into troubleshooting equipment or learning about deep theoretical and technical aspects of sound.

That being said, my first and best advice would be to always hire a professional sound person to help you set up your home studio, teach you how to do your recordings and mixes, and give you professional advice. However, if you are still thinking to give it a try and set up your own home studio, mix your own music, and doing it all by yourself, I may have some tips for you.

Technical aptitudes are part of the important things to consider: computer skills and good problem-solving skills are basic aptitudes you’ll need to enhance to set up, use, and master your own music studio. Keep in mind that you might have to update or buy a computer that can manage recording and music software requirements. Most websites have now a specific list of technical requirements to use their products, so you might want to take a look through their websites to make sure your computer is up to date. The most important things to consider for a computer to be able to manage music and recording software are mainly: processor type, operation system version, RAM size, disk space, ports, etc. If any of these terms are in a foreign language for you, you may also need help from a person how knows about computers.

Here is an example of Ableton Live Computer requirements for a Windows Computer:

Windows 10 (Build 1909 and later)

Intel® Core™ i5 processor or an AMD multi-core processor.

8 GB RAM

1366×768 display resolution

ASIO compatible audio hardware for Link support (also recommended for optimal audio performance)

Access to an internet connection for authorizing Live (for downloading additional content and updating Live, a fast internet connection is recommended)

Approximately 3 GB disk space on the system drive for the basic installation (8 GB free disk space recommended)

Up to 76 GB disk space for additionally available sound content

Digital Audio Workstations

The next thing you will need to consider is getting digital audio workstations (DAWs) and/or music creation software. DAWs are computer programs designed to record any sound into a computer, manipulate the audio, mix it, add effects and export it in multiple formats.

You will need to choose according to your needs and preferences among many workstations that are available online from free versions to monthly subscriptions or perpetual licenses. Some of the most popular DAWs between professional sound engineers are Pro Tools, Cubase, Logic Pro, Ableton Live, Reaper, Luna, Studio One, but you can also find others for free or less than USD $100:

  • Avid Pro Tools | First for windows or mac users is a free version that gives you 16 tracks and effects plug-ins, instruments, and loops You will also be able to use Pro Tools’ Cloud Collaboration feature
  • LUNA is a free Mac-based recording application for registered Apollo audio interfaces
  • Apple GarageBand for Mac/iOS is the DAW you may already own, completely free recording software.
  • REAPER can be downloaded and evaluated for free and fully functional 60-day evaluation. No registration or personal details are required.
  • Studio One Artist for USD $99.9 or Presonus Sphere for $14.99 monthly
  • Ableton Live can be downloaded for free with all the features of Live 11 Suite for 90 days. Live 11 Essentials price is USD S99
  • Image-Line FL Studio 20 Fruity Edition — Mac/PC for USD $99
  • Tracks Live multitrack recording software for free
  • Audacity is an open-source, easy-to-use, multi-track audio editor and recorder for Windows, macOS, GNU/Linux and other operating systems.
  • Adobe Audition for US$20.99/month
  • Sound Forge Audio Studio 15, regularly for $59.99
  • AudioDirector by CyberLink with a monthly plan $19.99
  • Leawo Music Recorder for Windows at USD $19.99
  • Streaming Audio Recorder for USD $35
  • Ocenaudio free download
  • Audio Highjack for a single user on one or more Macs for USD $62. Records any application’s audio, including VoIP calls from Skype, web streams from Safari, etc.
  • Loopback: pass audio from one application to another. Loopback can combine audio from both application sources and audio input devices, then make it available anywhere on your Mac for USD $104
  • Ardour Record, Edit, and Mix on Linux, macOS and Windows. You can download the program for free or the source code
  • Zynewave Podium Free, download and installation does not require registration. MIDI interface setup is limited to one input and one output and other limitations.
  • Mixcraft Recording Studio for USD $99
    Wavosaur free audio editor, the program has no installer and doesn’t write in the registry.

To learn how to use any of these DAWs you will be able to find many resources online on the manufacture’s websites, Google or YouTube, such as training videos, workshops, live sessions, etc. Here is an example of a tutorial video for Pro tools that can be found on Avid’s YouTube channel: Get Started Fast with Pro Tools | First — Episode 1: https://www.youtube.com/watch?v=9H–Q-fwJ1g

Some theoretical concepts will also come up when doing recordings and mixing, like stereo track, mono track, multitrack, bit depth, sample rate, phantom power, condenser mics, phase, plugin, gain, DI, etc. Multiple free online resources to learn about those concepts are available all over the internet. Just take your time to learn them.

You can read about educational resources at https://soundgirls.org/educational-resources/

Audio Interface

The next thing you are going to need is an Audio Interface, but why?

Audio interfaces are hardware units that allow you to connect microphones, instruments, midi controllers, studio monitors and headphones to your computer. They translate electric signals produced by soundwaves to a digital protocol (0s and 1s) so your computer can understand it.

Depending on your requirements as a musician you may need to record one track at a time or more. For example, if you play drums you may need more than one mic, but if you are a singer probably one mic is just enough. This means that you will find audio interfaces with different amounts of inputs where usually the price is attached to it, the greater the number of channels and preamps, the more money you’ll need. Audio interfaces will also have different types of inputs: for microphones, for instruments (with a DI), or both (combo), make sure you choose the proper one for your needs. Especially, make sure it has a built-in preamplifier in case you are using condenser mics to record.

There are also microphones that you can plug directly into your computer or phone via USB, this means no audio interface is needed (it’s built-in). This type of mics might be helpful for podcasters, broadcasters, video streamers. However, bear in mind that even if you try your best, this type of recordings may not have the same results as a professional recording and mixing.

Microphones

Learning about microphones and microphone technics might take lots of blogs to read and videos to watch, so I will narrow it down: there are no straight formulas for sound or strict rules to follow regarding to microphones. The mic you choose can vary depending on your budget, the type of instrument you play, and what you are using your microphone for. For this, you will need to search and learn about types of mics depending on their construction (dynamic, condenser, ribbon, etc.), types of polar pattern (cardioid, super-cardioid, Omni, etc), and some recommendations of mics based on the instruments you’ll record.

For example, you may find definitions for commonly-used terms for microphones and Audix products on their website: https://audixusa.com/glossary/. Or you can register for Sennheiser Sound Academy Seminars at https://en-ae.sennheiser.com/seminar-recordings.

If you want to read more about Stereo Microphone Techniques you can also check: https://www.andreaarenas.com/post/2017/11/06/stereo-microphone-techniques

Midi Controllers

Midi controllers: Musical Instrument Digital Interfaces are mostly used to generate digital data that can be used to trigger other equipment or software, meaning that they do not generate sound by themselves. A MIDI controller can be a keyboard, drum pad-style device, or a combination of the two. You will need to learn how to program and map your midi controller to be able to use it creatively for your productions.

You will also find many resources online that will help you learn about midi controllers, such as Ableton on how to set up your midi: https://www.youtube.com/watch?v=CWOXblksDxE

Acoustics

The acoustics of the room is also important, the lack of acoustic treatment can make your recordings sound different, and usually in a bad way. Sound gets reflected and absorbed in all surfaces present in a room and noise can interact with your recordings too. If you are in an improvised room in your house and no professional acoustic treatment is possible to make, you might have in mind some basics like avoiding recording in rooms with parallel walls, square or rectangle design pattern with square corners and hard surfaces, minimizing the reflected sounds with carpets, soft couches, pillows, etc.

Once again, considering hiring a sound engineer as a consultant might be your best option if you are planning to take the next step as a musician to learn about sound engineering. It would make you save time; money and you’ll be employing a friend.

Also by Sound Girls:

The Way We Hear

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